Here's an example of something that pushes the Pi 5 to it's limit but stays smooth:
Image may be NSFW.
Clik here to view.
The FPS font is too small but it reads 70 FPS. That's 1920x1080, just over 2 layers of drawing (including steam) and a moderately expensive heat wave shader.
This game is C++ so not my programming language/engine.
This is under X11, I'm unable to get FPS reading on CLI other than '60' because vsync is broken on Pi 5 (rather when vsync is OFF it's broken.)
EDIT: With Mikael's info, I got about 100 FPS on Wayland. So you could probably squeeze in another layer of graphics and/or some effects.
PS: using high resolution graphics shouldn't make it slower, since this game using a projection to upscale it's the amount of fill that will matter.
Image may be NSFW.
Clik here to view.

The FPS font is too small but it reads 70 FPS. That's 1920x1080, just over 2 layers of drawing (including steam) and a moderately expensive heat wave shader.
This game is C++ so not my programming language/engine.
This is under X11, I'm unable to get FPS reading on CLI other than '60' because vsync is broken on Pi 5 (rather when vsync is OFF it's broken.)
EDIT: With Mikael's info, I got about 100 FPS on Wayland. So you could probably squeeze in another layer of graphics and/or some effects.
PS: using high resolution graphics shouldn't make it slower, since this game using a projection to upscale it's the amount of fill that will matter.
Statistics: Posted by skinmarquee — Wed Jan 17, 2024 6:37 am